Invader (Clone) built in Rust.
A board game originally found on Pastel Defender. The full rules, history, and example play can be found there. This implementation only includes basic piece movement; no movement checks or playable opponent. Built in Phaser.
Basic Missile Command clone (ignore the UFO) built using Phaser.
Spell Attribute Adjuster
Proof-of-concept used to trial adjust parameters of spells used in the Spell Combo Caster (not implemented) based on a give and take dynamic between attributes and elements.
Spell Combo Caster
Demonstrating the possibility to create 'spells' with customizable action commands (move, split, burst) using a stack and life activation and variable speed/power/size/etc attributes. Built using Phaser.
Platform Tile Map w/Enemies
Simple platformer with a tiled area, a few enemies based on day/night cycles, and randomized health drops.
A simple digging mechanic built in AngularJS to showcase the procedural generation of dirt, stone, ore, and gems. Also has a selling and upgrading mechanic modelled after VGA Miner.
Wildstar DPS Simulator
Graph ability activation rotation and damage output of the Wildstar Spellslinger class
JS Maze Generator
Proof-of-concept implementation for generating procedural mazes with the ability to expand as the area shifts.
Feed Moderator UX
Concept UI/UX built to allow a moderator to approve or reject a stream of items for use elsewhere. Simply press left to Reject or right to Approve items. Additional options
HTML Canvas Tiled Map
Proof-of-concept to render characters to a canvas using basic render logic