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Rust Invader
[2021-09-26]
Invader (Clone) built in Rust.
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Latrotabuli
[2015-09-20]
A board game originally found on Pastel Defender. The full rules, history, and example play can be found there. This implementation only includes basic piece movement; no movement checks or playable opponent. Built in Phaser.
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Click Defense
[2015-09-08]
Basic Missile Command clone (ignore the UFO) built using Phaser.
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Spell Attribute Adjuster
[2015-08-28]
Proof-of-concept used to trial adjust parameters of spells used in the Spell Combo Caster (not implemented) based on a give and take dynamic between attributes and elements.
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Spell Combo Caster
[2015-08-25]
Demonstrating the possibility to create 'spells' with customizable action commands (move, split, burst) using a stack and life activation and variable speed/power/size/etc attributes. Built using Phaser.
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Platform Tile Map w/Enemies
[2015-08-22]
Simple platformer with a tiled area, a few enemies based on day/night cycles, and randomized health drops.
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Miner
[2015-08-07]
A simple digging mechanic built in AngularJS to showcase the procedural generation of dirt, stone, ore, and gems. Also has a selling and upgrading mechanic modelled after VGA Miner.
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Wildstar DPS Simulator
[2014-08-10]
Graph ability activation rotation and damage output of the Wildstar Spellslinger class
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JS Maze Generator
[2013-05-29]
Proof-of-concept implementation for generating procedural mazes with the ability to expand as the area shifts.
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Feed Moderator UX
[2012-05-02]
Concept UI/UX built to allow a moderator to approve or reject a stream of items for use elsewhere. Simply press left to Reject or right to Approve items. Additional options
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HTML Canvas Tiled Map
[2011-07-31]
Proof-of-concept to render characters to a canvas using basic render logic